Virtualist (available at virtualist.app for Windows and Mac and for Android and iOS on their respective app stores) was made by me and my friends at Pixel Legend. It started as a simple multiplatform ArchVis app. Along with changing market needs the concept of the app also changed. In its final (at the time of writing this) form it is a collaboration and meeting tool tailored for architects. It was made to be accessible for 3D artists and less computer savvy people too. It is made with a modified Unreal Engine 4.
Its features include:
- creating scenes organized into projects synced with the cloud,
- viewing same scenes on variety of devices: desktop, mobile, VR and AR,
- 3D model (fbx, dae, obj), and texture importer
- Google Poly importer
- premade primitive shapes
- material editor
- GPS pinning of scenes,
- asynchronous multi-singleplayer multimedia notes,
- VR specific interactions (UI, 3D spatial drawings, item grabbing),
- embedding web content into scenes,
- and almost all of that working in online multiplayer.
And that’s just a couple of videos demonstrating only a small subset of Virtualist’s features.
My responsibilities in this project included:
- implementing majority of VR-centric features, including UI
- developing an UI based designs (desktop/mobile/VR)
- implementing multimedia notes system
- few smaller features 😉